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Since that living world responds to many different inputs, there are many different ways to accomplish the same objective. That's part of why solving puzzles, or completing missions, or even defeating enemies (including bosses!) is so rewarding in "Breath of the Wild" - the way you overcome that challenge feels unique to you. The way I approached the entire game is different from each person I speak to, and it fragments even further when we start digging in to specific quests or puzzle solutions.Īnd that's because of the structure of the game: It's not just an open world, but also a living world. One of the best things about playing "Breath of the Wild" right now is the conversations I'm having with other players. There is no "standard path" in "Breath of the Wild," no "right" way to go. You may never see this version of Link that I created. This is a game that rewards exploration of its massive world. Or perhaps you'd like to take a break from the game's many quests to just explore the massive world of Hyrule? Go for it! There's a ton of stuff to see and do. He's in Hyrule Castle, which you can get to immediately - if you survive the walk there.
![zelda breathe of the wild case zelda breathe of the wild case](https://i.pinimg.com/originals/24/6f/16/246f16072aefe2eb13daae9247e0e368.jpg)
![zelda breathe of the wild case zelda breathe of the wild case](https://images.gamersyde.com/image_stream-34512-3436_0002.jpg)
Think you're tough enough to take on the game's final boss, Ganon? Go right for him.
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In those moments of triumph, the game's designers are nodding at the player - as if to say, "We see you! Thank you for caring enough to go through with that! Here is your reward!"Īfter an initial starting area, where Link is equipped with several tools ("runes") that serve as the base for much of the game's puzzle solving, you're free to go wherever you want. And, without fail - time and time again - "Breath of the Wild" rewards that tenacity. Or you'll figure out a way to get to the top of that mountain peak. Maybe you'll distract those enemies, or you'll sneak past them. There are millions of different ways to die in Hyrule. Perhaps an area is filled with powerful enemies perhaps the climate is extreme. There are few limitations in "Breath of the Wild," but they're severe in nature - they often result in death (which isn't as bad as it sounds). This is the menu art for "Breath of the Wild," a tease of the sprawling kingdom of Hyrule that you'll explore.
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It's a world full of puzzles hand-crafted to make you feel smart. Though clearly not the case, "Breath of the Wild" gives you a sense of being the first person to discover its treasures. It's the same sense of mystery, followed by discovery, that brought millions of people to the original "Legend of Zelda" so many years ago. That cycle is repeated throughout "Breath of the Wild," and it's part of what makes the game so magical.
ZELDA BREATHE OF THE WILD CASE HOW TO
And, most crucially, you'll learn how to survive in extreme temperatures.Īll of these early lessons are taught through trial-and-error, and the solutions are often completely logical. You'll learn how to most effectively use the weapons at hand, in whatever circumstance. You'll learn how to extend your meager health with food and armor. You can die from being in too cold of an area, or from drowning.įrom these early encounters, you'll learn which enemies are strongest and how to defeat them.
![zelda breathe of the wild case zelda breathe of the wild case](https://i.ebayimg.com/images/g/ukcAAOSwrfVZQobn/s-l400.jpg)
Hyrule is an inhospitable place early on in "The Legend of Zelda: Breath of the Wild." There are monsters everywhere, you've got very little health, and the weapons keep breaking. See that in the distance? It looks like adventure.